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FILM, TELEVISION & DIGITAL

2012 GREENSTREETS- UNLEASH THE LOOT - Character Design, Greenstreet Commons, Inc.
Hester Studios project - Traditional and digital character design and final maquettes of main characters for educational iPhone app

2011 X-LARGE-- Makeup application, A.S.A.P. Productions, Egypt
Hester Studios project - Application of Special Effects makeup and Fat Suit on actor

2011 UNTITLED COMMERCIAL PROJECT - sculpture, Alterian, LA
Hester Studios project - Sculpture of 3/4 lifesize cow head for commercial

2011 JIMI HENDRIX- sculpture, RapidTech, Irvine
Hester Studios project - Digital sculpture enhancements to scan of Jimi Hendrix sculpture for presentation

2011 SPYRO'S KINGDOM - sculpture, Activision, LA
Hester Studios project - Digital sculpture, design enhancements to existing characters for computer videogame

2010 ROBOT CHICKEN - STAR WARS- sculpture, Shadow Machine, LA
Hester Studios project - Digital sculpture enhancements to main characters for stop motion animation series

2009 MADE BY MOLLY- sculpture, Shadow Machine, LA
Hester Studios project - Digital sculpture of main character head for stop motion animation series

2009 TITAN MAXIMUM, FRANKENHOLE - sculpture, Shadow Machine, LA
Hester Studios projects - Digital sculpts of main characters for both stop motion animation features

2009 I AM LEGEND - sculpture, Tatopolous Studio, LA
Traditional sculpt of lead female zombie hand for feature film effect

2008 GASPARD AND LISA - sculpture, Renegade, LA
Hester Studios project - Digital sculpture of main character, render and animation tests for animation series

2007 SID THE SCIENCE KID – sculpture, Jim Henson’s, LA
Hester Studios project - Traditional sculpts of main characters for CG animation for TV

2007 ME AND MY MONSTERS - modeling & RCM sculpture, IDTE, USA
Hester Studios project - Create digital character sculpts for CG animation feature.

2007 NAUGHTY OR NICE – sculpture, Jim Henson’s, LA
Hester Studios project - Traditional sculpts of main characters for CG animation for TV

2006 UNEARTH - modeling & RCM sculpture, IDTE, USA
Hester Studios project - Create digital character sculpts for CG animation feature. Create a fully painted RCM

2006 SPACE CHIMPS - sculpture, Vanguard Animation, Canada
Hester Studios project - Main Character sculpts created as gestural maquettes.

2006 SHEEPISH - sculpture, IDTE, USA
Hester Studios project - Create design maquettes for CG animation feature. Create orthographic drawings to be used for digital modeling

2006 SON OF THE JESTER - Character Design, Scarab Productions, LA
Hester Studios project - Create character designs for four lead characters for CG animation feature. Designs sculpted digitally.

2005 XBOX-360 TROPHY - sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture from a Maya mesh depicting all the launch games titles from EA. The chief recipent of the trophy included the chairman of Mircrosft, Bill Gates. see details

2005 JOHNY OHM MARVEL TROPHY- sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture from a computer games still depicting Marvel's Johny Ohm character.

2005 CUSTOM ROBO TROPHY - sculpture, Nintendo, USA
Hester Studios project - Employing our RCM technology (Rapid Character Modeling), the game was anaylized and a 3D digital mesh was created and posed by the modelers at Hester Studios. The computer mesh was then converted into a format that was suitable for output to a 3D printing machine. This raw build was then post processed and cast in resin. Once all the componants had been surfaced and meticulouly hand painted, they were then re-assembled in the “real” 3D world bringing Custom Robo to life!

2005 FIGHT NIGHT - sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture from a computer games mesh depicting "B-HOP" in hero pose.

2004-2005 MARIO NBA TROPHY- sculpture, Electronic Arts, Canada
Hester Studios project - Create a fully painted RCM sculpture from a computer games still depicting Mario and Stretch characters.

2004 SON OF THE MASK - feature film, C.G. Animation, New Line Films.
Hester Studios project – Create 2D artwork for style guides using 2D and 3D character designs.

2004 SON OF THE MASK - feature film, C.G. Animation, New Line Films
Hester Studios project - Gestural Maquettes for OTIS character.

2004 TEAM AMERICA, feature film, Live Action / Puppets (in production), Chiodo Brothers. Hester Studios project – 2 Main Character Designs sculpted as political caricatures of George W. Bush and John Kerry.

2003-2004 SHREK 3 - feature film, C.G. Animation, DreamWorks / P.D.I.
Hester Studios project - 5 Main Character Designs created both as Gestural Maquettes and as larger neutral models of characters for 3D digitizing. Artistic supervision of initial transfer to computer.

2003 VALIANT, , feature film, C.G. Animation (in production), Vanguard / Disney
Hester Studios project –Gestural Maquettes of Main Characters.

2002 Hewlett Packard/DreamWorks Commercial - Hester Studios provided both sculpted logo maquettes as well as Rapid Character Models.

2002 OVER THE HEDGE, feature film, C.G. Animation (in production), DreamWorks
Hester Studios project – 2 Main Character Designs created as Gestural Maquettes.
Also provided character designs as small sculptures and Photoshop images.

2002 MOBY DICK, feature film, C.G. Animation (in development), DreamWorks
Character Designer - Development and Design of lead characters. Hester Studios provided Design Maquettes of four lead characters as well as CG generated Rapid Character Models for design review.

2001 -2002 SHREK II, feature film, C.G. Animation (in production), DreamWorks / P.D.I. Character Designer - Design of lead characters. Hester Studios provided development of characters from concepts to finished Gestural Maquettes and Neutral Digitizing Models for each of seven lead characters.

2001 TRUCKERS, feature film, C.G. Animation (in development), DreamWorks / P.D.I.
Currently providing character designs as small sculptures and Photoshop images.

2000 MIGHTY MOUSE, feature film (test), C.G. Animation, Nickelodeon
Sculptor of neutral model of "OIL CAN" character for 3D digitizing.

2000 THE TICK, pilot television series, Alterian Studios, Glenhill Productions
Designer / Sculptor of "Superhero" masks.

2000 DAFT PUNK, French Band, musician costumes, Alterian Studios .......... Designer / Sculptor of Robot Head and arms.

2000 BRUCE LEE (Xbox video game development), C.G. Animation, Menace fx Designer / Sculptor of "BRUCE LEE" neutral model for 3D digitizing.

1999 TUSKER, feature film, C.G. Animation (in production), DreamWorks / P.D.I.
Designer / Sculptor of Gestural Maquettes and neutral models.

1999 THE INCREDIBLE MR. LIMPET, feature film, C.G. Animation (canceled), Warner Brothers
Character Designer and Sculpture Supervisor -

1996 - 1999 SHREK, feature film, C.G. Animation (in release), DreamWorks / P.D.I.
Character Designer and Sculpture Supervisor - Designed lead characters "SHREK", "DONKEY" and "DRAGON". Supervision of "FIONA" and "FARQUAAD" designs as well as numerous other characters. Designs created both as Gestural Maquettes and as larger neutral models of characters for 3D digitizing. Artistic supervision of initial transfer to computer.

1996 AMERICAN VOYEUR, HBO television pilot, C.G. Animation
Co-designer / Sculptor of animated facial expression sequence for 3D digitizing.

1995 X-FILES, television series, episode: "Fearful Symmetry", Twentieth Century Fox
Key - Supervisor / Puppeteer of remote controlled gorilla head worn by actor in full suit.

1994 THE AMAZING PANDA ADVENTURE, feature film, Twentieth Century Fox
Sculptor / Supervisor / Operator of Panda Bear suits and puppets. Supervisor on location in China, Puppeteering using hand, rod, cable and remote control.
1993

BABY'S DAY OUT, feature film, Twentieth Century Fox
Designer / Supervisor / Sculptor / Operator of artificial human baby puppets. Supervisor on set. Puppeteering using hand, rod, cable and remote control.

1991 LORENZO'S OIL, feature film, Kennedy Miller Films
Key - Designer / Supervisor / Sculptor / Operator of artificial articulated human body.

1991 SLEEPWALKERS, feature film, Columbia Pictures
Designer / Sculptor of feline-like full body-suit.

1988 - 1990 GREMLINS II, feature film, Warner Brothers
Designer / Supervisor/ Sculptor / Puppeteer - Designed, sculpted, and supervised the construction of lead characters "DAFFY" as a "Mogwai", "DAFFY" as a "Gremlin", and the "BAT GREMLIN". Principle puppeteer for the "BAT GREMLIN" and assistant puppeteer for "DAFFY" and other characters using hand, rod, cable and remote control.

1988 FIRST BORN, film for television, B.B.C., London
Key - Supervisor / Puppeteer of remote controlled gorilla head worn by actor in full suit.

1986 - 1987 GORILLAS IN THE MIST, feature film, Warner Brothers / Universal Pictures
Designer / Supervisor / Sculptor / Fabricator / Puppeteer - Supervised muscle suit design and construction for lead character gorillas, "DIGIT" and "SIMBA". Finishing assembly on all character heads. Puppeteering using cable and remote control.
1985 -

1986 HARRY AND THE HENDERSONS, feature film, Universal Pictures
Designer / Supervisor / Sculptor / Mechanic / Puppeteer - Supervised muscle suit design and construction for lead character "Harry". Constructed two cable-operated close-up heads, finishing assembly on all heads. Puppeteering using cable and remote control.

1985 MISSING LINK, feature film, Universal Pictures
Designer / Supervisor / Sculptor - Supervision of body-suit and other effects construction for primal man characters, construction of two mechanical heads (self contained and cable operated).

1985 CAPTAIN EO AND THE SPACE KNIGHTS, 3D short film, Disney / Lucas Film
Supervisor / Sculptor / Mechanic / Puppeteer for fantasy character "FUZZBALL".

1984 -1985 MY SCIENCE PROJECT, feature film, Touchstone Films
Sculptor / Puppeteer - Sculpted miniature Tyrannosaurus Rex puppet, assisted in construction and finishing detail. Puppeteering using cable control.

1984 COCOON, feature film, Twentieth Century Fox
Designer / Sculptor / Mechanic / Puppeteer -Constructed full body "dying" alien puppets. Puppeteering using cable control.

1984 STARMAN, feature film, Columbia Pictures
Sculptor / Mechanic / Puppeteer - Sculpted human infant body for mechanical puppet, assisted in finishing assembly and detail. Puppeteering using rod and cable control.

1983 THRILLER, Michael Jackson's music video
Designer / Sculptor / Actor - Sculpted cat-like hands for Michael Jackson. Designed, constructed and performed in Zombie suit.

1982 - 1983 GREYSTOKE: THE LEGEND OF TARZAN, feature film, Warner Brothers
Supervisor / Sculptor / Mechanic / Puppeteer - Supervised the construction of six ape suits including the "FIGS" character designed by Rick Baker. Sculpted heads, hands and feet for several characters. Constructed mechanics for four heads. Puppeteering using cable control.

1981 - 1982 VIDEODROME, feature film, David Cronenberg, Universal Pictures
Sculptor / Mechanic / Puppeteer - Sculpted various hand appliances, constructed mechanical hand effect. Puppeteering using cable control.

1980 - 1981 AN AMERICAN WEREWOLF IN LONDON, feature film, Polygram Pictures
Sculptor / Mechanic / Puppeteer - Sculpted wolf-like body and mechanical hands for transformation scene. Sculpted various hand appliances and gloves for transformation and corpse character "JACK". Sculpted limbs and fabricated eyes for wolf creature. Puppeteering using rod and cable control.

Other Skills

Character design, sculptural design, artistic supervision, puppeteering, painting, mechanical design, puppet fabrication, special makeup effects, anatomical and sculptural instruction, fine art bronze sculpture.
COMPUTER SKILLS: Modeling in MAYA. ZBrush. Digitizing. Rapid Charactor Models.


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